Megaman 3 / ロックマン3 Dr.ワイリーの最期!?
How many times do we have to teach you this lesson, old man?
Megaman 3 is one of the games I've played the most out of the entire series. I especially have fun battling Topman and Geminiman, since it feels like I'm dancing. I think this game has one of the best OSTs in the series - you can see (er, hear) the robot master's personality in their stage themes.
Play Tally*: ||||5 |||| (22 Sept 2019)
*due to unicode's current lack of a tally 5, a tally 5 will be represented as "||||5"
The stuff isn't exactly a walkthrough or guide - I just need to put stuff here for reference. I'm tired of going thru page after page of MMKB when I can just document everything here. All the information here was likely sourced from there if not strategywiki, and all of the information here is stuff that I find personally important, so if you're looking for something that isn't on here, look elsewhere.
*Throughout the rest of the series, Breakman is known as "Protoman" or "Blues" - however, on this page he will be referred to as Breakman.
A plus sign (+) indicates that health is being restored to the RM.
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
1 | 4 | 1 | 7 | 0 | 1 | 1 | 0 | 2 |
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
2 | 1 | 4 | 2 | 2 | 1 | 1 | 7 | 7 |
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
1 | 1 | 2 | 4 | 2 | 2 | 5 | 1 | 2 |
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
1 | 0 | 4 | 1 | 4 | 0 | 0 | 0 | 0 |
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
2 | 2 | 1 | 0 | 7 | 4 | 1 | 1 | 1 |
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
1 | 4 | -- | 1 | 2 | 2 | 4 | 1 | 2 |
*For Magnet Missile, the projectile bounces off Snake Man rather than hitting and dealing 0 damage. What a slippery bitch.
*For Gemini Laser, it is possible to hit Snake Man with the projectile once it has bounced off a wall. If fired directly at him, the laser reflects and splits in two.
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
1 | 2 | 0 | 1 | 2 | 1 | 0 | 4 | 4 |
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
1 | 1 | 1 | 1 | 2 | 7 | 1 | 1 | 4 |
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The table follows the number order of the seconds (M, A, B, Q, C, F, H, W)
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
1 | 0 | 4 | 1 | 4 | 0 | 0 | 2 | 2 |
2 | 1 | 4 | 2 | 2 | 1 | 2 | 4 | 0 |
1 | 2 | 0 | 1 | 2 | 1 | 0 | 4 | 4 |
1 | 1 | 2 | 4 | 1 | 1 | 4 | 1 | 2 |
2 | 2 | 1 | 0 | 7 | 4 | 1 | 1 | 1 |
1 | 4 | 1 | 4 | 0 | 1 | 1 | 0 | 2 |
1 | 2 | 1 | 1 | 4 | 2 | 7 | 1 | 4 |
1 | 4 | 0 | 1 | 2 | 2 | 4 | 1 | 2 |
A plus sign (+) indicates that health is being restored to the boss.
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
3 | 3 | 3 | 3 | 1 | 1 | 1 | * | 1 |
Spark Shock will freeze the Kamegoro or its shell, but will not do damage.
This is actually a hits data chart. This displays how many hits it takes to destroy one Kamegoro. The maker's health meter drops as each Kamegoro is destroyed.
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
1 | 1 | 1 | 1 | 5 | 0 | 0 | 0 | 3 |
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 1 | 4 | 7 | 7 | 0 | 2 |
*Top Spin can take advantage of the vulnerable Hologram's lack of invincibility frames to chain multiple damage frames together, possibly defeating the boss in a single attack.
First set is for its first form; second set is for second form.
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
1 | 0 | 1 | 0 | 7 | 0 | 4 | 7 | 2 |
1 | 1 | 2 | 1 | 7 | 0 | 4 | 0 | 2 |
First set is for its first form; second set is for second form.
Mega Buster (P) | Needle Cannon (NE) | Magnet Missile (MA) | Gemini Laser (GE) | Hard Knuckle (HA) | Top Spin (TO) | Search Snake (SN) | Spark Shock (SP) | Shadow Blade (SH) |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 2 |
0 | 0 | 0 | 0 | 0 | 2 | 2 | 0 | 0 |
Top Spin can take advantage of Gamma Phase 2's lack of invincibility frames to chain multiple damage frames together, possibly defeating Gamma Phase 2 in a single attack.