Megaman 5 / ロックマン5 ブルースの罠!?

Megaman 5 / Rockman 5: Blues' Trap!?

This is the fifth time this guy has tried to pull this shit. I'm running out of funny things to say here.

Megaman 5 is one of my favourite ones to actually play. It's just generally easy for me (even if Chargeman's battle gives me angry feelings) and y'know it's just fun. Surprisingly I don't have much to say here, but I'm surprised I don't see this game in particular get much love. Maybe I'm just looking in the wrong places. This game also introduces Beat, who is a robotic bird. Cheep cheep.

Play Tally*: ||||5 |||| (17 Sept 2019)

*due to unicode's current lack of a tally 5, a tally 5 will be represented as "||||5"

The stuff isn't exactly a walkthrough or guide - I just need to put stuff here for reference. I'm tired of going thru page after page of MMKB when I can just document everything here. All the information here was likely sourced from there if not strategywiki, and all of the information here is stuff that I find personally important, so if you're looking for something that isn't on here, look elsewhere.

Starter's Guide

Robot Masters

Gravityman | Waveman | Stoneman | Gyroman | Starman | Chargeman | Napalmman | Crystalman

Table of Contents

Damage Data (RM)

A plus sign (+) indicates that health is being restored to the RM.

Gravityman

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 1 1 1 4 -- 1 1 1 1

Charge Kick has a null value because it's impossible to hit Gravityman with it. If you manage to, it deals 0 damage anyway.

Waveman

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 1 1 1 1 4 1 1 1 1

Stoneman

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 1 1 1 1 1 0 4 1 1 1

Gyroman

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 4 1 1 1 4 1 1 1 1 1

Starman

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 4 1 1 1 0 1 1 1 1

Chargeman

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 1 4 1 1 0 1 1 1 1

Napalmman

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 1 1 1 1 0 1 3 1 1

Crystalman

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 1 1 1 4 1 1 1 1 1 1

Damage Data (Protoman Stage)

A plus sign (+) indicates that health is being restored to the boss.

Darkman I

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 3 1 1 1 1 1 1 1 3

Darkman II

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 1 1 1 1 0 2 2 2 3

Darkman III

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 1 1 2 1 1 1 1 2 3

Darkman IV

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 1 2 1 2 1 1 1 1 3

Damage Data (Wily Stage)

A plus sign (+) indicates that health is being restored to the boss.

Big Pets

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 -- 1 1 1 -- 1 4 1 1

Circring Q9

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 1 -- 1 4 1 -- 1 1 1 1

Wily Press

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 -- 0 1 4 -- 1 1 1 1

Wily Machine 5

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 -- 1 1 1 -- 1 1 4 0

Wily Capsule II

Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0* 0 0 1 1 0 1 1 1 2

*While Gravity Hold does no damage to Wily Capsule, the flashing screen will reveal the position of the capsule, allowing the player to locate it before it would reveal itself normally.

Gameplay

All gameplay is my own unless stated otherwise. I play on an emulator (MESEN)

Trivia I find funny

Last updated: 26 Sept 2019 |