Megaman 7 / ロックマン7 宿命の対決!

Megaman 7 / Rockman 7: Showdown of Destiny!

Are you fucking kidding me Wily.

When I first saw gameplay footage of MM7, I didn't really like it. I thought the style was too different and that everything was too slow. However, when I started playing it myself, I was thrown into a state of total euphoria. It's not perfect (and I still think that Rock's speed is a tad too slow for his sprites) but I adore it with all my heart and would absolutely die for all the robot masters in this game. Apparently people think it's the worst for some reason, out of all the ones I've played, I think it's up to par with the rest, if not one of the best ones.

Play Tally*: ||||5 (10? Sept 2019)

*due to unicode's current lack of a tally 5, a tally 5 will be represented as "||||5"

The stuff isn't exactly a walkthrough or guide - I just need to put stuff here for reference. I'm tired of going thru page after page of MMKB when I can just document everything here. All the information here was likely sourced from there if not strategywiki, and all of the information here is stuff that I find personally important, so if you're looking for something that isn't on here, look elsewhere.

Starter's Guide

Robot Masters

Freezeman | Junkman | Burstman | Cloudman | Springman | Slashman | Shademan | Turboman

Table of Contents

Damage Data (RM)

A plus sign (+) indicates that health is being restored to the RM.

Freezeman

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 +4:+4 4:4 1 1 1:1 1 1:2 3 2

Junkman

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 1:1 0:0 1 4 1:1 2 1:2 0 2

Burstman

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 4:3 1:1 0 1 1:1 1 1:2 4 0

Cloudman

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 1:1 0:0 4 2 1:1 1 1:2 1 3

Springman

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 1:1 1:1 1 0* 0:0 4 1:2 1 2

*Hitting Springman with the Thunder Bolt will cause him to turn into a electromagnet, pulling you in, similar to Magnet Man's magnetic pull.

Slashman

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 6:4 1:1 0 1 1:1 1 1:2 4 2

Shademan

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 1:1 1:1 1 1 3:6 1 0:0 1 4

Turboman

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 1:1 1:1 1 0* 1:1 1 3:6 0 2

*When Turboman is hit by a Thunder Bolt, he does not get damaged, stops what he is doing, gets charged up and then performs the vehicle form attack.

Damage Data (Midstage)

A plus sign (+) indicates that health is being restored to the boss.

Mash

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 1:1 0:0 4 2 -- -- -- -- --

Damage Data (Wily Stage)

A plus sign (+) indicates that health is being restored to the boss.

Bass

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 2:1 1:2 2 2 1:2 1 2:2 2 6

Gutsman G

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 0:0 0:0 0 0 0:0 2* 0:0 0 2

*Reflecting a rock at Gutsman G with the Slash Claw does 4 units of damage (as opposed to 2 if the weapon is used directly).

Super Bass

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 2:1 1:2 2 2 1:2 1 2:2 2 4

Gameriser

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 0:0 0:0 1* 0 2:3 0 0:0 0 0

*When Danger Wrap is used to wrap up mini Gamerisers and collided against Gameriser himself, the weapon will inflict 8 units of damage.

HannyaNED²

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 0:0 2:0 0 0 0:0 3 2:4* 0 0

Charging up the Noise Crush without a wall is complicated. More info on this MMKB page.

Wily Machine 7

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
1:1:2 1:1 0:0 0 2 0:0 0 0:0 2 1

Wily Capsule

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
0:0:1 1:1 0:0 0 0* 1:2 0 0:0 0 1

Hitting Wily Capsule with the Thunder Bolt will shock him (no damage) but will prevent him from firing his four elemental shots. He will still drop his electric shot on the ground though.

Gameplay

All gameplay is my own unless stated otherwise. I play on an emulator (snes9x)

Trivia I find funny

Last updated: 27 Sept 2019 |