Megaman Starter's Guide

I decided to make this because a friend of mine was playing Megaman 2 for what I assume to be the first time.

This is only meant to cover the basics and is based off of my experience. Some things may work differently for you, and some things may be a tad inaccurate. Because this is from my own experience, this list only features games 1-7. If you need anything past that, please look elsewhere.

So, which game should I start with?

This, of course, is a matter of opinion. However, I think in terms of ease, MM2 is the easiest due to its "normal" difficulty being fairly dumbed down compared to the single difficulies of the other games, and difficult mode in MM2. MM1 could be argued as one of the hardest due to its lack of E-Tanks, the hazards in the areas before the bosses, and how difficult the battles are in general.

Please do note that this guide contains weakness information and other things that could be considered spoilers; if you consider them such and do not want to be spoiled, please look for another guide.

Jump to game: MM1 | MM2 | MM3 | MM4 | MM5 | MM6 | MM7 | MMV

These have the bare necessities, but I consider them incomplete!

Something missing? Contact me! | To do

*this is a mailto link, sorry if it doesn't work!

MM1

Recommended Starting RM: Iceman or Cutman

Iceman's easy if you're good at timing and like rhythm games. Cutman is weakest to the Mega Buster, though, and is easier to hit and dodge.

Weakness Order

Starting with Iceman: Ice > Fire > Bomb > Guts > Cut > Elec

Starting with Cutman: Cut > Elec > Ice > Fire > Bomb > Guts

just here to make things look pretty dont mind me

Pause Glitch

In MM1, the select button acts as a pause button (as well as the start button). Because the game counts invisibility frames when paused, if you rapidly press the select button over and over, you can inflict more damage with a single projectile (so long as it's still in the boss' hitbox). This is extremely useful for battles that you may struggle with (and also the Yellow Devil. I fucking hate the Yellow Devil). Please do note this only works in MM1, as the select button does not work as a pause button in the other games.

I hear this feature has been taken out of Legacy Edition, but I'm not entirely sure if that's the case or just a one-person case. Doesn't hurt to try it if you have select mapped to a button, though. (If you're emulating the game or playing on an NES then this shouldn't affect you.)

All gameplay is my own unless stated otherwise. I use an emulator (MESEN)

Magnet Beam

Use Super Arm (G) to remove the wall surrounding the Magnet Beam (M). All gameplay is my own unless stated otherwise. I use an emulator (MESEN)

just here to make things look pretty dont mind me

Recommended Special Weapons for Wily Stage bosses

Yellow Devil: Thunder Beam (E) OR Mega Buster (P)

Copy Robot: Any weapon other than Super Arm (G)*

The Seven CWU-01Ps: Super Arm (G)** OR Hyper Bomb (B)

Wily Machine 1 form 1: Fire Storm (F) OR Mega Buster (P)

Wily Machine 1 form 2: Mega Buster (P)

*Hyper Bomb (B), Fire Storm (F), and Thunder Beam (E) work the best, but because the Copy Robot uses the same weapon you do, it's wiser to use a weapon you know you can dodge.

**Use Hyper Bomb (B) or the Mega Buster (P) until you can't keep up with their speed anymore. Then switch to Super Arm and throw stuff at the CWU-01P.

just here to make things look pretty dont mind me

MM2

Recommended Starting RM: Flashman (normal) or Metalman (normal, difficult*)

If you plan to go in weakness order, Flashman is okay. If you plan to do it any other way, Metalman is the best option. Metalman is easier to hit, but if you're looking for a challenge, go for Flashman.

*this difficulty setting does not appear in the Japanese version of the game. Treat the Japanese version like the difficult version.

Weakness Order

Starting with Flashman: Flash > Quick > Metal > Bubble > Heat > Wood > Air > Crash

Starting with Metalman: Metal > Bubble > Heat > Wood > Air > Crash > Flash > Quick

just here to make things look pretty dont mind me

Recommended Special Weapons for Wily Stage bosses

Mecha Dragon: Mega Buster (P)

Picopico-kun: Bubble Lead (B) OR Mega Buster (P)

Guts Tank: Quick Boomerang (Q) OR Mega Buster (P)

Boobeam Trap: Crash Bomber (C) (required)

Wily Machine 2 form 1: Atomic Fire (H) OR Mega Buster (P)

Wily Machine 2 form 2: Mega Buster (P)

Alien: Bubble Lead (B) (required)

just here to make things look pretty dont mind me

MM3

Recommended Starting RM: Shadowman (large weakness circle) or Geminiman (large weakness circle)

In MM3, there are two weakness circles. It sucks I fucking hate it so much

Breakman (Protoman, Blues) is only vulnerable to the Mega Buster.

Weakness Order

Starting with Shadowman: Shadow > Spark > Magnet > Hard > Top > Gemini (with Magnet Missile) > Needle > Snake

Starting with Geminiman (option 1): Gemini > Needle > Snake > Magnet (with Gemini Laser) > Hard > Top > Shadow > Spark

Starting with Geminiman (option 2): Gemini > Needle > Snake > Shadow (with Mega Buster) > Spark > Magnet > Hard > Top

just here to make things look pretty dont mind me

Recommended Special Weapons for Doc Robot configs

Metalman: Magnet Missile (MA) Or Hard Knuckle (HA)

Airman: Magnet Missile (MA) OR Spark Shock (SP)

Bubbleman: Spark Shock (SP) OR Shadow Blade (SH)

Quickman: Gemini Laser (GE) OR Search Snake (SN)

Crashman: Top Spin (TO) OR Hard Knuckle (HA)

Flashman: Needle Cannon (NE) OR Gemini Laser (GE)

Heatman: Search Snake (SN) OR Hard Knuckle (HA) OR Shadow Blade (SH)

Woodman: Needle Cannon (NE) OR Search Snake (SN)

You can tell which configuration it is, as the robot in question appears to descend upon the Doc Robot.

just here to make things look pretty dont mind me

Recommended Special Weapons for Wily Stage bosses

Kamegoro Maker: Mega Buster (P)

Yellow Devil MK-II: Hard Knuckle (HA)

Holograph Mega Men: Search Snake (SN)

Wily Machine 3 form 1: Spark Shock (SP) OR Hard Knuckle (HA)

Wily Machine 3 form 2: Search Snake (SN) OR Hard Knuckle (HA)

Gamma form 1: Hard Knuckle (HA) OR Shadow Blade (SH)

Gamma form 1: Top Spin (TO) OR Search Snake (SN)

just here to make things look pretty dont mind me

MM4

Recommended Starting RM: Dustman

Dustman is the easiest to battle with only the Mega Buster.

Weakness Order

Starting with Dustman: Dust > Skull > Dive (with Mega Buster, unless you're feeling brave) > Drill > Toad > Bright > Pharaoh > Ring

just here to make things look pretty dont mind me

Recommended Special Weapons for Cossack Stage bosses

Mothraya: Ring Boomerang OR Mega Buster

Square Machine: Dust Crusher OR Mega Buster

Cockroach Twins: Mega Buster

Cossack Catcher: Dust Crusher OR Mega Buster

just here to make things look pretty dont mind me

Recommended Special Weapons for Wily Stage bosses

Metall Daddy: Mega Buster OR Ring Boomerang OR Dust Crusher

Tako Trash: Ring Boomerang OR Mega Buster

Wily Machine 4: Ring Boomerang

Wily Capsule: Pharaoh Shot (fully charged)

just here to make things look pretty dont mind me

MM5

Recommended Starting RM: Starman OR Waveman

Starman is the easiest to battle with only the Mega Buster, and one of the easiest to dodge. Waveman is fairly easy to dodge too, but you'll need to recognize his timing.

Weakness Order

Starting with Starman: Star > Gravity > Gyro > Crystal > Napalm > Stone > Charge > Wave

Starting with Waveman: Wave > Star > Gravity > Gyro > Crystal > Napalm > Stone > Charge

If you start with Waveman, you can also just hit Starman with the Mega Buster. I've never used Water Wave before, but I'm not sure how viable it is against Starman (even though it's his weakness).

just here to make things look pretty dont mind me

Recommended Special Weapons for Protoman Stage bosses

Darkman I: Water Wave OR Mega Buster (fully charged)

Darkman II: Napalm Bomb OR Crystal Eye OR Super Arrow

Darkman III: Gyro Attack OR Super Arrow

Darkman IV: Power Stone OR Star Crash OR Mega Buster

just here to make things look pretty dont mind me

Recommended Special Weapons for Wily Stage bosses

Big Pets: Crystal Eye

Circring Q9: Gyro Attack

Wily Press: Star Crash

Wily Machine 5: Super Arrow OR whatever weapons you still have energy in OR Mega Buster

Wily Capsule: Mega Buster OR whatever weapons you still have energy in OR Beat + Mega Buster

just here to make things look pretty dont mind me

MM6

Recommended Starting RM: Plantman OR Knightman

Plantman works similarly to Starman and Skullman in terms of weapon, making him easy to avoid and dodge. Knightman's attack pattern is very simple and also easy to dodge.

Weakness Order

Starting with Plantman: Plant > Tomahawk > Yamato > Knight > Centaur > Wind > Flame > Blizzard

Starting with Knightman: Knight > Centaur > Wind > Flame > Blizzard > Plant > Tomahawk > Yamato

Beat plate locations: Tomahawkman's stage (B), Yamatoman's stage (E), Knightman's stage (A), Centaurman's stage (T)

Note: If you didn't obtain the Beat plate the first time you fought the robot master, you'll have to fight them again. There's a secondary area where you battle each warrior robot that can range from fairly hidden to completely obvious, so be on the lookout for anything you couldn't reach before. Beat is also useless against bosses, so you don't HAVE to get all of the plates, but he can be useful in stages.

Tomahawkman: Go under rather than over. Use the Jet Adapter. // Yamatoman: Use the Jet Adapter to go where the ladder is. // Knightman: Use the Power Adapter to destroy the block in the first picture, and then destroy the other ones to get through. // Centaurman: Use the Jet Adapter to fly over where the ladder and "pit" are.

All gameplay is my own unless stated otherwise. I use an emulator (MESEN)

just here to make things look pretty dont mind me

Recommended Special Weapons for X Stage bosses

Rounder 2: Knight Crush OR Flame Blast OR Mega Buster

Power Piston: Silver Tomahawk

Metonger Z: Blizzard Attack

X Crusher: Knight Crush OR Silver Tomahawk

just here to make things look pretty dont mind me

Recommended Special Weapons for Wily Stage bosses

Mechazaurus: Yamato Spear

Tank CS2: Mega Buster

Wily Machine 6 form 1: Knight Crush AND Silver Tomahawk*

Wily Machine 6 form 2: Knight Crush AND Silver Tomahawk*

Wily Capsule: Knight Crush AND Silver Tomahawk*

*Use Knight Crush until you run out, then begin to use Silver Tomahawk. If you run out of both, go with the Power Adaptor or Mega Buster.

just here to make things look pretty dont mind me

MM7

Recommended Starting RM: Freezeman

Freezeman is the hardest of the first four to battle; however, that pays off, so the frustration is worth it.

Weakness Order

Starting with Freezeman: Freeze > Burst > Cloud > Junk > Slash (with Freeze Cracker) > Spring > Shade > Turbo

just here to make things look pretty dont mind me

Recommended Special Weapons for Midstage Boss

Mash: Danger Wrap OR Thunder Bolt

just here to make things look pretty dont mind me

Recommended Special Weapons for Wily Stage bosses

Bass: Super Adapter OR Mega buster OR Danger Wrap OR Thunder Bolt OR Noise Crush OR Freeze Cracker

Gutsman G: Slash Claw*

Super Bass: Super Adapter OR Mega buster OR Danger Wrap OR Thunder Bolt OR Noise Crush OR Freeze Cracker

Gameriser: Wild Coil OR Danger Wrap**

HannyaNED²: Junk Shield OR Noise Crush

Wily Machine 7: Thunder Bolt OR Scorch Wheel OR Mega Buster

Wily Capsule: Freeze Cracker OR Wild Coil

*Reflecting a rock at Gutsman G with the Slash Claw is more effective.

**When Danger Wrap is used to wrap up mini Gamerisers and collided against Gameriser himself, the weapon will inflict 8 units of damage.

just here to make things look pretty dont mind me

MMV

This section in particular is a work in progress and is subject to having information drastically change over time with no warning.

Recommended Starting Stardroid: Mercury

Mercury is the easiest to hit with the Mega Buster, and among the easiest to dodge.

Weakness Order

Starting with Mercury: Mercury > Neptune (with Mega Buster) > Mars > Venus > Jupiter > Saturn > Pluto (with Grab Buster) > Uranus

Crystal thingy locations: Jupiter's stage, Saturn's stage, Uranus' stage, Pluto's stage

You'll have to have visited Pluto's stage before getting Uranus' stage's crystal, and vice versa, meaning that you'll have to play at least one of the two stages twice. If you don't have the Magic Hand for Jupiter and Saturn's stages, you'll need Uranus' weapon for those, too.

just here to make things look pretty dont mind me

Recommended Special Weapons for Midstage Boss

Dark Moon: Photon Missile

just here to make things look pretty dont mind me

Recommended Special Weapons for Final Stage bosses

Terra: Deep Digger

Skull Blazer: None/Mega Buster*

Enker: Mega Buster

Quint: Mega Buster OR Photon Missile

Punk: Mega Buster OR Salt Water

Ballade: Bubble Bomb OR Photon Missile OR Mega Buster

L. and R. Knuckle: Mega Buster OR Photon Missile

Brain Crusher: None/Mega Buster*

Sunstar: Spark Chaser**

*The Mega Buster isn't an option, but something similar is/you can't really hit the target with the Mega Buster, but use it to bump things into the target

**Most weapons do an equal amount of damage, but Spark Chaser can hit him more than once with one use.

just here to make things look pretty dont mind me

Last updated: 23 Nov 2019 |